I know this might come to you as a surprise, but I am not really a cartoon, and the picture above of me drinking compote (hopefully) proves that once and for all. It is there to stop any further speculations on the topic.
Jokes aside, chances are you’re here to find out who I am, and it turns out that I’m a bunch of different things. My name is Sergey Mohov (no surprise there), and I am a game developer. I work on video (and other) games alone and in collaboration with other people. I have been doing this for a while. Depending on a project and on people on the team, I can be a game designer, an artist, a programmer, a musician or anything, really. Unfortunately, I can’t say that I am equally good at all of those things, but I am constantly striving to improve, while there’s obviously no choice when I am working solo on a project. Some of my projects include Paradis Perdus and Dédale, and there’s a good chance that you’re here because either the one or the other.
Before going into video game development, I did five years of game journalism in my original country, Ukraine. Most notably, the Ukrainian outlet of the PC Gamer magazine. My other employers and the rest of the relevant information are listed in my resume.
At the moment I am getting a master’s degree in game design at ENJMIN, which is an awesome French video game grad school, so if you happen to look for an intern for your video game company, feel free to contact me. If you’re looking for someone willing and motivated to do contract work in Unity (and anything else, really, but mostly Unity), please do the same.
I like to think of myself as an active member of the Unity3D development community. I have been at it for three years, and I have no idea where I would be without people there. I am also @krides on Twitter and occasionally on the Unity IRC channel.
© 2013 Sergey Mohov | Game Developer | Theme by Eleven Themes