About

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Hi, unknown internet person! I’m Sergey, enchanté.

You are probably here because you want to find out who I am, so I will try to be brief.

Mostly, I am a game and level designer. I have worked on projects like Rime (Tequila Woks) and Event[0] (Ocelot Society), and I’ve also made a bunch of award-winning and award-pending indie games, including Dédale, Lune and Paradis Perdus. I’m a co-founder of Ocelot Society, a Paris-based indie studio seeking new ways to play.

I also write things sometimes. Actually, I wrote a really long Gamasutra post about my path in the industry if you’re into that sort of thing. I also wrote a book on Unity’s visual scripting plugin called Playmaker.

Before being a game developer, I was a game journalist. I worked at PC Gamer Ukraine, and before that, I wrote for a small weekly magazine that you have probably never heard of.

I really like making games. All stages of production are interesting to me for different reasons, so I try to do a little bit of everything. Throwing ideas around and writing formal documentation is why I like pre-production, but I also really enjoy getting my hands dirty in the engine – be it UE4, Unity or Cry/Lumberyard. Level design and scripting, one love <3

Anyway, thank you for checking out my website and don’t hesitate to contact me if you have any questions.

And a little disclaimer for people who follow me on Twitter: I have no idea who created @sedirk. Seriously.