I know this might come to you as a surprise, but I am not really a cartoon, and the picture above of me drinking compote (hopefully) proves this once and for all. It is there to stop any further speculation on the topic.

Jokes aside, chances are you’re here to find out who I am, and it turns out that I’m a bunch of different things. My name is Sergey Mohov (no surprise there), and I am a game developer. I work on video (and other) games alone and in collaboration with other people. I have been doing this for a while. Depending on the project and on the people on the team, I can be a game designer, an artist, a programmer, a musician or anything, really. Unfortunately, I can’t say that I am equally good at all of those things, but I am constantly striving to improve, while there’s obviously no choice when I am working on a game solo. Some of my projects include Event[0].  Paradis Perdus, Lune and Dédale, and there’s a good chance that one of them is the reason why you are here.

Before going into video game development, I did five years of game journalism in my original country, Ukraine. Most notably, the Ukrainian branch of the PC Gamer magazine. My other employers and the rest of the relevant information are listed in my resume and LinkedIn profile.

At the moment I work as game/level designer on RiME for PlayStation 4 at Madrid-based Tequila Works.

I like to think of myself as an active member of the Unity3D development community. I have been at it for five years, and I have no idea where I would be without the great people there. I am also @krides on Twitter and occasionally appear on the Unity IRC channel.

For people who follow me on Twitter: I have no idea who created @sedirk. Really.