Paradis Perdus

Status: Alpha.

When: 2012.

What: The game is about not belonging. You are the bad guy, you are killing everything you touch. The world you are in is beautiful and green, but the moment you get into it, you start infecting everything, and the world starts decaying, until it eventually ceases to exist. You can choose to exit the world, and then it will heal itself, but then you don’t get to enjoy it of course, because you’re not there any more.

Team: Sergey Mohov (game design, programming), Fabian Bodet (graphics, art direction), Matthieu Bonneau (music, sound design), Michèle Kopff (music).

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