Why Are You Running, Philibert?

Status: Charity Game Jam version released.

When: 2012.

What: An infinite side-scroller with procedural level design, where the player does not control the character and controls the platforms instead, using…a strange green thing.

Team: Fabian Bodet (artwork, game design), Matthieu Bonneau (sound design, music, rubber-ducking), Sergey Mohov (programming, game design).

Play the game: http://themushroomsound.org/misc/whyphilibert/